I fight through open areas for a while, and then things narrow down for a boss encounter. I can also crush soul clusters found in the world to gain more souls.ĭarksiders 3 is a bit more linear than Dark Souls. I lose all my Souls when I die, but they’re left behind in a small ghost that must be destroyed if I want to regain the lost currency. Fury also earns Souls by killing enemies, and I use them to purchase items or increase Fury’s level in health, physical damage or magical damage. The item has a limited number of charges before it must be refilled, which is done by defeating enemies. Instead, Fury carries an item called Nephilim’s Respite, which she activates to heal.
Health no longer regenerates as it did in the other Darksiders games. Like so many action-RPGs in recent years, Darksiders 3 borrows liberally from the Dark Souls school of game design. The combat is deliberate, and even low-level or simple enemies can kill you if you don’t think ahead. I unlock new fighting stances for Fury as the game progresses, but combat is mostly based on dodging and countering. I hack and slash my way through the world, and spend quiet moments solving puzzles and collecting keys that I wield on my back like a sword before dropping them off in a nearby statue. Few memorable story moments transpire as I work through this seven-person Most Wanted list, the plot sharing little continuity with the previous games.